All-Night Polka in the Bayou
A downloadable game for Android
An entry for the RocketbeansTV BeansJam Mobile game jam 2018. Developed by one person in 48 hours using mainly free software.
DISCLAIMER:
Please do not vote for this game in the game jam. It mainly consists of free assets from a unity tutorial. Other teams have put far more creative effort into their projects.
At the moment the game is still almost identical to the one offered in the asset store for free by Unity to help follow along with their 2D Roguelike tutorial. I tried to use the remaining time to individualize the game assets and to make something more original and Rocketbeans-related out of it but didn't have enough time on my own.
GAME:
Story: You are a travelling polka musician with a caravan of carnies. Your troupe arrives on the murky outskirts of New Orleans. Now you have to travel through the eerie swamps of the bayou to reach your final destination, looming gloomy in the distance. Can you escape the dangers of the swamp unscathed? Or will you succumb to the blues?
Gameplay: Fight against the cruel RNG gods of yesteryear and survive Permadeaths constant vicious attemts on claiming your hard-earned ever waning stash of rare eternal soul-stuff... like... in that other game. And all the stuff is randomly generated, for added replayability and more fun, the same way as in all those oldschool rouge-likes you so much enjoyed when you were young. When playing as an @ was still hip and training your little d to steal precious loot from those greedy shopkeepers for you was the bees knees (Who's a good boy? Yes, you are! Yes! You! Are! Have this newt corpse as a treat... Yes! You git gud, Boy!). Alas, nethack your way through hordes of bean-flavored foes and discover the true meaning of the blues. Completely captivating and hightly interactive, thanks to the innovative and slick state-of-the-art touch controls that your android device provides these days. And the highly original and captivating blues-and-polka-infused soundtrack extravaganza produced exclusively for this game by the hottest and most bestest public domain musicians I could find... Will. Rock. Your. World.
Overwiew: I will be Following some simple Unity tutorials, testing the 2D features of Unity (since I haven't been using Unity for some time) while working with the included prototyping sprites from the tutorial available from the Unity asset store. Then I will try to switch them out along the way with some handmade pixel art and sprites inspired by the Rocketbeans TV guys in Aseprite. I'll add some story screens working in the two required themes selected for this game: Blues and Jahrmarkt. Then I'll add some custom sound effects and try to find a few polka-and-blues-inspired songs to complement the atmosphere of the story. In the end this will hopefully produce a 2D android rogue-like gane apk before the 48 hour timer hits zero. Finally, I'll try to document the necessary steps and all the progress done. Hopefully this'll show others how making games is fun and how this all can easily be be done by anyone if they just try.
CREDITS:
Music:
- polkamundo! by a.gorilly (c) copyright 2010 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/lillygorilly/29027 Ft: herkko, pingnews, Bitcrusher, illusivemind
- The Zombie Sings composed by C.P.Bryan provided by freesoundtrackmusic.com
Scripts:
- ViewportHandler.cs, MIT License, Copyright (c) 2014, Marcel Căşvan
Tools and Ressources:
- Title and initial idea created using the awesome video game name generator: https://videogamena.me/.
- Pixel art will be done using the fantastic pixel art graphic editor Aseprite: https://www.aseprite.org/ *
- Some of the graphics (like the screenshots for this page) will be done using the free paint tool paint.NET: https://www.getpaint.net/
- Prototyping, game development and the final programming will be done using the free personal edition of Unity 3D: https://store.unity.com/download?ref=personal
- The code for the game in C# will be written using the fast, lightweight and versatile editor Sublime Text 3: https://www.sublimetext.com/3 *²
- The basics for the game are outlined in the following tutorial: https://unity3d.com/de/learn/tutorials/s/2d-roguelike-tutorial
- The prototyping assets for this tutorial are taken from the tutorials accompanying free asset pack in the unity asset store: https://assetstore.unity.com/packages/essentials/tutorial-projects/2d-roguelike-29825
(these will later be replaced by my own handmade sprites) - Mobile touch input implemented following the basic instructions in these unity mobile tutorials: https://unity3d.com/de/learn/tutorials/topics/mobile-touch/multi-touch-input?pla...
- Testing the game on android and building the final apk was done following the instructions in this unity tutorial: https://unity3d.com/de/learn/tutorials/topics/mobile-touch/building-your-unity-g...
- Version control, all the used assets of the game, the complete project code and all the unity project files are available for download in this public github repository of the project: https://github.com/ndbiller/beansjam_mobile *³
* Aseprite is not for free but you can always download the source code directly from their github repository and compile it on your computer for free, if you know how to do that.
*² Sublime Text 3 isn't free, but you can use this text editor without limitations. It will occasionally remind you while saving that you should buy a licence if you enjoy working with it.
*³ You really should be using some kind of version control system like github.
TODO:
set up android debuggingfix android game resolution
(should at least work for nokia 7 plus (in landscape mode) or similar devices with a resolution of 1080 by 2160 pixels at a PPI of 403 pixels per inch)title screenstory screen / instructionscredits screen- create custom sprites
- return to title screen from game over state
- add more music and fade between tracks - nice to have
- make enemies mortal - nice to have
- more enemy variety and weapon pickups - nice to have
- different level biome tiles - nice to have
- implement different level biomes - nice to have
- story progression on biome change - nice to have
- add an awesome boss battle - nice to have
- have a win state - nice to have
- ASCII level sprites (player as @, Zombies as Z, etc.) as easteregg - nice to have
NOTES:
Set up your development environment before the game jam starts. This might save you a day or so. I'll try to finish up the todo list after the jam so come back later and see how the game can change with more time. And have Fun! ;P
Status | In development |
Platforms | Android |
Author | ndbiller |
Genre | Survival |
Download
Install instructions
Note: The game should work on a nokia 7 plus (in landscape mode) or similar devices with a resolution of 1080 by 2160 pixels at a PPI of 403 pixels per inch The content of the game consists mostly of free assets from a unity tutorial, so the apk version is early alpha at best.
Please do not vote for this game in the game jam. It mainly consists of free assets from a unity tutorial. Other teams have put far more creative effort into their projects.
- Download the apk file to your android device.
- Alter your settings to allow apk installation from the required source.
- Install the apk on your device.
- Play the game.
- Make your own.
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